Posted By: vortex on 28 Jun 99, 3:36 am in response to: Re: SBA's risk averse indices (Karel Janecek)
Why, without too much math, does soft 17 vs 2 jump from an index of 0 or 1 to such a high index or "never double"? Saw this effect after using the new SBA5.0 version.
Posted By: ML on 28 Jun 99, 4:10 am in response to: Re: SBA's risk averse indices (vortex)
Janecek once explained the situation as a mathematical curve or line. Think about 10, v. 10. What happens at +5? Chances of push are high. Same at +10. If you graphed expectation of the double play from +5 to +10 the line or curve would not have much slope. Hitting 10 v. 10 would not have much slope either. One needs four times the expectation for doubling to break even on ra and while the expectation is higher at +5 it only gets four times higher at +10. But take 11 v. 10. The slope of its curve is going to be very responsive as counts get higher so, as soon as it becomes a favorable play, it is also ra.
Posted By: DD' on 28 Jun 99, 9:26 am in response to: Graphed (ML)
I have a special index for A6 v 2 I call c1, for climb 1. I don't remember whether I mentioned it in this thread already, sorry if I did. But because the slope of bets increase at a faster rate than the ev for the double rises, it takes a while to catch up. What I do is double this only if the true count after I see the cards has climbed by 1 from what it was when I placed the bet. If the true count is lower than it was when you placed the bet this play is almost never optimal. This is the only play that I use the c1 index for.
Also, optimal spreads also call for the max bet at a specified point which does affect any RA play with a higher index. SBA 5 allows you to specify the point at which you make the max bet and will adjust for this. If your max bet is made at +3, for example, a play with a smaller slope may become optimal sooner.
Posted By: DD' on 27 Jun 99, 5:23 pm in response to: Re: SBA's risk averse indices (El Lobo)
Do yourself a favor, learn 30 risk averse plays and forget the other 120. You'll improve your win rate. The gain from RA indices far exceeds the value of knowing stuff like when hard 7 doubles against the dealer's 3.
Posted By: MathProf <MathProf21@aol.com> on 28 Jun 99, 5:07 am in response to: Re: SBA's risk averse indices (DD')
For each play, we can form an equation which tells us how much the advantage increases with the Count. Now with A6v2, this is very flat. Increased counts do not make doubling much more desirable. However increased counts give us a higher bet, which means we need greater expectation to justify doubling.
The problems with A6 vs.2 is that HiLo is not a very good for it. The important cards for this count are 7s,8s,9s, which HiLo does not count. Also, 4s,3,s and 2s are counted "wrong" for this count. If the pack were rich in these cards, you would want to double yet your HiLo count would be low.
Posted By: Karel Janecek <karel@sba21.com> on 28 Jun 99, 2:28 pm in response to: Re: SBA's risk averse indices (vortex)
The answers below explain it. What happens that your edge increases very slowly with the count. Now, it may be desirable to double soft 17 if you are maxed out -- the count is significantly higher than your maximum bet count. SBA 5.0 can exactly simulate this.
Karel
Posted By: Mr. Org on 28 Apr 00, 6:22 pm
If I'm reading the discussion below about the "R18", some people are suggesting
that you stop doubling down with 10vs10. Is this correct? I understand the concept
of "risk averse", IE you change a play in such a way that slighly decreasing
win rate, but has a huge decrease in SD. What I've been doing is using higher
numbers for 10vs10. Does anyone have any representive figures for how much not
doubling 10vs10.
I've generally used the ultimate gambit so i'm used to always doubling that!
Does anyone know if always doubling it would cost more then never doubling,
IE can you "buy the right" to do it without suspicion by always doing it?
Also is the reason this play is so risky because it comes up more often then
10vsace or ace vs ace or are there other factors.
Posted By: MathProf <MathProf21@aol.com> on 29 Apr 00, 3:58 am in response to: 10vs10 (Mr. Org)
I have been looking at it this week, and doubling 10v10 is really awful. Especially
if you already sue the Standing indexes for 16 and 15 v 10. There is very slight
gain when the count is high, but it is offset by the Variance.
However, it probably is very effective as a cover play, because it attracts a low of attention. I remember the last time I made this play was over 150 hours ago. I was playing a double deck game and had a minimum bet out. Several people doubled and caught small cards, raising the count. I said "Somebody is due to catch a face card. If you get a small card I am going to double my 10." This was actually mathematically correct, as the next small card raised the count to the "low bet" Index. But it got big smile from the pit boss who was marking the rating card at the time.
One consideration about Ian's ultimate gambit. He seems to suggest that High Variance is itself a type of cover. He indicates that the wide swings in his bankroll obscure the slight positive trend, making him look much more like a gambler.
I am paraphrasing, and I would encourage you to read the original for yourself.
But if that is the case, then always doubling 10v10 is a fine way to increase your variance.
10 v. 10
Posted By: BillC on 2 May 00, 1:37 pm in response to: Don't do it (except for cover) (MathProf)
I've always used a hi-lo risk adjusted index of 7.5 for
10 v. 10. I don't understand why you wouldn't do it.
If it's good for cover as well as CE, why not?
Bill
Posted By: Mr. Org on 29 Apr 00, 7:26 pm in response to: Ironic twist (Don Schlesinger)
I'm confused by what you mean when you say:
It is clear that never doubling makes more than always doubling, because you can increase the unit size when you never double
Are you saying that simply not doubling 10v10 gives such a decrease in SD that you can increase the size of your unit. If so how much?
Looking forward to your edition of you book don if it has info on this stuff! Keep up the good work, dude.
Posted By: Don Schlesinger on 29 Apr 00, 7:57 pm in response to: clarification from Don (Mr. Org)
"Are you saying that simply not doubling 10v10 gives such a decrease in SD that you can increase the size of your unit.
Yes, that's precisely what r-a plays are all about, and 10 v. 10 is the granddaddy of them all!
"If so how much?"
Will be in the revised edition of BJA.
"Looking forward to your edition of you book don if it has info on this stuff!"
Working on it right now.
"Keep up the good work, dude."
Trying my best.
Don
Posted By: Cyrus on 5 May 00, 1:48 pm in response to: 6D indices (Cacarulo)
SBA sims show the HiLo indices to be
Rounded Truncated
12v2 +4 +3
16v9 +5 +4
This is for 6 decks, S17, DAS, DOA, NS, SPA1, SPL3, 75% pen.
Notes:
A. The 12v2 play in Truncating mode kept fluctuating between +3 and +4 until it settled. Same with 16v9, in the same mode: between +4 and +5. This shows that for 12v2 the 'precise' number is very close but just below +4 while for 16v9 it's just below +5.
B. Truncating in positive TC territory is exactly the same as Flooring.
Here's the paste-up of all 4 sims, which took all of 30 minutes:
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
* S B A S T R A T E G Y G E N E R A T O R *
* Version 4.01, 1995-97 *
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * ******************************************************************************
Indices generation started on (MM/DD/YY): 05-05-2000 at XX:XX:XX
Random seed = 1234567890
* * * * * * * * * * * * * * * * * * * * * * * * * * * *
* R E L E V A N T R U L E S & C O N D I T I O N S *
* * * * * * * * * * * * * * * * * * * * * * * * * * * *System used is HI-LO with playing table HI-LO
Remaining decks estimated exactly for true count conversion
6 decks
Shufflepoint 234 cards (75.00% penetration)
Starting at card number 1American rules - hole card game
Surrender is not analyzed
Dealer stands on all 17
Doubling is allowed on any two cards
No resplit of aces
Only one card to split aces
Precision: 4 sigma
Maximum number of pairs of hands at index: 300 million* * * * * * * * * * * * * * * * * * * * * * * * * * * * *
* S T R A T E G Y G E N E R A T I O N R E S U L T S *
* * * * * * * * * * * * * * * * * * * * * * * * * * * * *SBA rounds when calculating the true count
HARD STANDING 12 versus 2 up
Determined index(es): 4*
Number of pairs of hands played: 6000696SBA truncates when calculating the true count
HARD STANDING 12 versus 2 up
Determined index(es): 3*
Number of pairs of hands played: 285033060
SBA rounds when calculating the true count
HARD STANDING 16 versus 9 up
Determined index(es): 5*
Number of pairs of hands played: 69008004SBA truncates when calculating the true count
HARD STANDING 16 versus 9 up
TC STAND HIT
4: Adv.:-55.645, SEr 0.032 Adv.:-55.647, SEr 0.031 Dif.: 0.001, SEr 0.041
Determined index(es): 4
The asterisk (*) denotes statistically significant accuracy.